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Process:
Last Night is essentially a walking simulator that explores environmental storytelling through a 3D world inspired by mushrooms, mycelium, and everything you find in the woods. In the experience you navigate a rich, chaotic and detailed forest, uncovering a number of mini narratives all over the explorable world.
The photorealistic assets are made using LIDAR 3d scanning, cleaned up in Meshlab and Blender and imported into Unity.


Preview renders made on Blender


These assets were scanned using Polycam and Scanniverse. Really high poly with overlapping vertices, not optimzied for real time engines.


After cleaning up the optimized models are ready for importing into Unity
Unity


I imported the 3D world into Unity to make it interactive and explorable. By adding a first-person controller, I allowed users to navigate the environment freely, enhancing immersion. To bring the world to life, I included ambient sound effects that complement the atmosphere, creating an engaging sensory experience. The result is an explorable digital space that combines visual storytelling with interactive elements, inviting users to uncover the hidden narrative within the world.






Modelled Environment








These low-poly worlds are modelled and rendered in Blender.
Modelled Signs






Narrative Flow

The dialogues are written in a way that each location (Clinic, Bar, Diner) are interconnected and the player has a choice to visit the places in any order.
Illustrated Assets










